Ballr Academy
Run your clublike you know how.
Practical, step-by-step guides for managers, coaches, volunteers and committees — availability, squad selection, matchday, payments and growth, written by people who do it themselves.
Free to read. No account needed.
22 guides
Start wherever you're stuck.
How to Add a Club to Ballr
Set up your football club account in minutes and get your first team online without a technical setup.
Read the guidePlayer Availability Tracking
One message a week covering every training session and match, so nobody is chased twice.
Read the guideLineup Graphics for Match Day
Build clean starting XI graphics for social media in a repeatable workflow.
Read the guidePosting to Your Club Feed
One place your players, parents and supporters can look, instead of four group chats and a Facebook page nobody admins.
Read the guidePicking Your Matchday Squad
Turn a week of availability answers into a named squad, and a starting eleven, in about two minutes.
Read the guideAdding and Managing Fixtures
Get the season into Ballr once, and availability, squads, graphics and stats all follow from it.
Read the guideCollecting Membership Subs
Set a monthly rate, share one link, and stop chasing the same eleven people for £20 every month.
Read the guideTaking Donations From Supporters
A donation page for your club that takes one-off or monthly giving, with the money going straight to your account.
Read the guidePlayer Stats and Where They Come From
Goals, assists, appearances and cards for the season — built from what you logged, not from what anyone remembers.
Read the guideMatchday Graphics for Social
Four graphics per match, in square and story, generated from the fixture you already entered.
Read the guideStar Player Voting
Run a fair squad vote for Star Player on every match, and keep your own pick private.
Read the guideConnecting Stripe to Your Club
Set payouts up once, and every membership fee and donation lands in your club's own bank account.
Read the guideGetting Your Squad Into Ballr
Add your players once, properly, and every message and squad sheet after it takes care of itself.
Read the guideWho Can Do What: Club Roles
Five roles, each with a deliberate ceiling, so you can hand out access without handing over the club.
Read the guideRecording the Result
Score, goals, cards and the report — the twenty minutes after a match that feed the whole season.
Read the guideTraining Nights That Repeat Themselves
Set the pattern once, tell Ballr the weeks you are not on, and stop rebuilding the same fortnight every fortnight.
Read the guideSquad Chats That Close Themselves
A chat per match that opens when you name the squad and shuts when the match is over.
Read the guideSeasons and Competitions
Tell Ballr when your season runs and what you play in, and every fixture files itself.
Read the guideRunning More Than One Team
A first team, a reserves and a youth side in one club account, without three of everything.
Read the guideYour Club Profile and Branding
Badge, colours and links — the twenty minutes that make everything Ballr produces look like your club.
Read the guideGetting Your Players on the App
What a player actually sees, and how to get a squad using it without chasing anybody to install something.
Read the guideBallr Core or Ballr Plus
What you get for nothing, what you pay for, and how to tell which one your club actually needs.
Read the guidePut it into practice
Reading about it
only gets you so far.
Set your club up in about ten minutes and work through the guides with your own squad in front of you.